If you’ve spent time creating UGC items for Roblox, you’ve probably run into Policy 60 or at least heard other creators mention it. It’s not just another rule buried in fine print. This policy directly affects whether your item gets approved, how much you can charge for it, and if you stay in good standing as a creator.

What exactly is Policy 60?

Roblox UGC Asset Moderation Policy 60 refers to the specific moderation standard that applies to user-generated clothing and accessories submitted through the UGC Creator Program. It’s one of many numbered policies, but unlike some others, this one tends to trip people up because it deals with subtle design choices not just obvious violations like copyrighted logos or inappropriate content.

The core idea? Your asset shouldn’t mislead players about what it does or how rare it is. For example, adding fake “glow” effects that don’t actually glow in-game, or designing something to look like an official Roblox badge when it’s not those are classic Policy 60 flags.

When do most creators trigger this policy?

Most rejections under Policy 60 happen during the visual review stage. You might think your t-shirt looks cool with sparkles around the edges, but if those sparkles imply special effects that Roblox doesn’t support on clothing, moderators will flag it. Same goes for mimicking UI elements like making a hat shaped like a “+100 ROBUX” button. Even if you didn’t mean to trick anyone, the system sees it as potentially misleading.

Another common pitfall: trying to replicate limited or exclusive items. If your design too closely resembles a past event item or a developer product, it could get caught here even if you made everything from scratch.

How can you avoid getting flagged?

Before uploading, ask yourself: Does anything in this design suggest functionality that doesn’t exist? Are there visual cues that might make someone think this item is rarer, more powerful, or official when it’s not?

  • Steer clear of fake particle effects, lighting glows, or animated textures unless they’re supported by Roblox’s rendering engine.
  • Avoid replicating Roblox’s own UI buttons, pop-ups, or icons in wearable form.
  • Don’t use text like “FREE,” “RARE,” or “EVENT EXCLUSIVE” unless it’s clearly decorative and not misleading.

You can also check out examples of previously approved (and rejected) items in the moderation policy breakdown to get a better sense of what flies and what doesn’t.

What happens if your item gets rejected under Policy 60?

You’ll get a message in your Creator Dashboard explaining the reason. Unlike some automated rejections, Policy 60 decisions are usually reviewed by humans so if you believe it was a mistake, you can appeal with a clear explanation. Just don’t resubmit the same design without changes. That rarely works.

If you’re unsure why your item was flagged, compare it side-by-side with similar approved assets. Sometimes the issue is something small like a gradient that implies motion, or a border that looks too much like a game pass frame.

Does this affect pricing or payouts?

Not directly. Policy 60 is about visual compliance, not economics. But if your item keeps getting rejected, you’re losing time and potential sales. Once approved, you still need to follow the minimum price rules, which are separate but equally important.

Quick checklist before you submit

  • No fake effects (glow, particles, animation) unless officially supported.
  • No mimicry of Roblox UI, badges, or official limited items.
  • No misleading text or symbols implying rarity, function, or value.
  • Double-check against recent approved items in the same category.
  • Test your thumbnail preview sometimes issues only show up there.

If you’re still stuck, browse the program rules page for recent updates. Policies change quietly, and what passed last month might not fly today.